<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<motionPathEffects xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../shared/xml/schema/mapMotionPathEffects.xsd">
    <motionPathEffect effectClass="TypedMotionPathEffect" effectType="MANURE_COMPOST_SPREADER" filename="effects/compost.i3d">
        <effectGeneration rootNode="0|0"/>
        <typeDefinition fillTypes="MANURE COMPOST" speedScale="0.55"/>

        <effectMeshes>
            <effectMesh node="0|0|0" numRows="28" rowLength="46" skipPositions="0" boundingBox="34 5 14" boundingBoxCenter="0 0 -7"/>
            <effectMesh node="0|0|1" numRows="22" rowLength="24" skipPositions="0" boundingBox="24 5 14" boundingBoxCenter="0 0 -7"/>
            <effectMesh node="0|0|2" numRows="28" rowLength="24" skipPositions="0" boundingBox="24 5 14" boundingBoxCenter="0 0 -7"/>
            <effectMesh node="0|0|3" numRows="54" rowLength="24" skipPositions="0" boundingBox="20 8 14" boundingBoxCenter="0 1 -7"/>
        </effectMeshes>

        <effectMaterials rootNode="0|1">
            <effectMaterial node="0|1|0" fillTypes="MANURE" />
            <effectMaterial node="0|1|1" fillTypes="COMPOST" />
        </effectMaterials>

        <customShaderDefaults>
            <customShaderVariation name="subUV"/>
            <customShaderMap       name="shapeArray" filename="$data/effects/manure/arrays/manureArray54x24.dds"/>
            <customShaderParameter name="sizeScale"     value="0.75 3.75 0.0 0.0"/>
            <customShaderParameter name="subUVelements" value="8.0 4.0 1.0 1.0"/>
            <customShaderParameter name="density"       value="0.5 0.0 0.0 0.0"/>
        </customShaderDefaults>
    </motionPathEffect>
</motionPathEffects>